117 profiles available
Compositor
Visual Effects Compositor seeking work in compositing, image/video editing, and business communications.
Portfolio: https://gamez-art.weebly.com/portfolio.html
Skills:
Software:
3D Character Animator
I am a senior in Animation at Purdue University, applying for 3D Character Animator for both games and film.
My demo reel can be found on my website, link below:
mattrausch.weebly.com/portfolio
My expertise is in action sequences for rigged bipedal character models in Maya. However, I have experience rigging characters in Maya as well as using several different animation softwares (including procedural animation like Houdini). I’m available for hire to help rig and animate 3D characters for the low-low price of 10CR/hr! Email me if you would like to hire me for help on your project.
Student Game Developer
Portfolio: https://andrewcourtois7.wixsite.com/portfolio
2 years of experience:
Unreal Engine, Autodesk Maya, Adobe Photoshop
1 year of experience:
C++, Adobe Photoshop/Illustrator, HTML5/CSS
Student
I am a senior at Purdue University studying Game Development and Animation. I have experience using Autodesk Maya and Unreal Engine. Within animation I like character animation the most. Within Game Development, I like level design, programming, or QA testing the most.
Student of Animation and BIM
I have experience in Maya, Revit, Autocad, and the Adobe Suite. You can view my 3D animation portfolio at cnickens.wixsite.com/animationportfolio
student of animation and bim
I have experience working in Maya, Revit, Autocad, amd the adobe suite
Student of VFX and Animation
Hi! I’m a senior at Purdue University studying Visual Effects Compositing and Animation. I have experience with Houdini and Maya creating effects, procedural modelling, lighting, and animation.
Check out my portfolio here:
Video Game Coder
Skills include even graph coding in Unreal Engine 4, Game Design, and 3-D modeling in Autodesk Maya.
Here is a link to my portfolio:
https://www.youtube.com/playlist?list=PLQFaW-9jn5mB3b2pb82ENTA5OUMKZ0FAT
Video Game Coder
Skills include coding in the event graph of Unreal Engine 4, Game Design, modeling in Autodesk Maya.
Technical Artist
I have worked in the games and animation pipeline for several years now. I am familiar with Maya and Unreal Engine. My best work is a game I produced last year, called Sneaky Beaky. I didn’t create any of the models or environment assets, but all of the scripting, gameplay design, user interface, and level design was created by me. Additionally, I conducted research using that game to see whether certain situations caused changes in emotional intensity using galvanic skin response. Here is a video showing the game in action.
My portfolio can be found here.