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  • Antonio Gamez

    Compositor

    3 years experience 0 projects worked CR10.00/hr CR0 earned

    Visual Effects Compositor seeking work in compositing, image/video editing, and business communications.

    Portfolio: https://gamez-art.weebly.com/portfolio.html

    Skills:

    • Proficient in live-action compositing techniques
    • Modeling/texturing objects for CG scenes (low-poly included)
    • Usage of Arnold Render for Maya
    • Experience with DSLR Audio/Video Equipment
    • Enthusiastic learner of new software and techniques
    • Team player, conflict resolver 
    • Capable of completing projects with tight deadlines
    • Conducting public-speaking presentations

    Software:

    • Compositing: After Effects, Fusion 9, Media Encoder, Nuke, Premiere Pro, Sony Vegas Pro
    • 2D: GIMP, Illustrator Photoshop
    • 3D: Houdini FX, Maya, Substance Painter, ZBrush
  • Matthew Rausch

    3D Character Animator

    0 years experience 0 projects worked CR10.00/hr CR0 earned

    I am a senior in Animation at Purdue University, applying for 3D Character Animator for both games and film.

    My demo reel can be found on my website, link below:

    mattrausch.weebly.com/portfolio

    My expertise is in action sequences for rigged bipedal character models in Maya. However, I have experience rigging characters in Maya as well as using several different animation softwares (including procedural animation like Houdini). I’m available for hire to help rig and animate 3D characters for the low-low price of 10CR/hr! Email me if you would like to hire me for help on your project.

  • Andrew Courtois

    Student Game Developer

    2 years experience 0 projects worked CR2.00/hr CR0 earned

    Portfolio: https://andrewcourtois7.wixsite.com/portfolio

    2 years of experience:

    Unreal Engine, Autodesk Maya, Adobe Photoshop

    1 year of experience:

    C++, Adobe Photoshop/Illustrator, HTML5/CSS

  • Alexis Renee Juday

    Student

    4 years experience 0 projects worked CR0.00/hr CR0 earned

    I am a senior at Purdue University studying Game Development and Animation. I have experience using Autodesk Maya and Unreal Engine. Within animation I like character animation the most. Within Game Development, I like level design, programming, or QA testing the most.

  • Caitlyn Nickens

    Student of Animation and BIM

    3 years experience 0 projects worked CR3.00/hr CR0 earned

    I have experience in Maya, Revit, Autocad, and the Adobe Suite. You can view my 3D animation portfolio at cnickens.wixsite.com/animationportfolio

  • Caitlyn Nickens

    student of animation and bim

    3 years experience 0 projects worked CR3.00/hr CR0 earned

    I have experience working in Maya, Revit, Autocad, amd the adobe suite

  • Jordan Anderson

    Student of VFX and Animation

    2 years experience 0 projects worked CR2.00/hr CR0 earned

    Hi! I’m a senior at Purdue University studying Visual Effects Compositing and Animation. I have experience with Houdini and Maya creating effects, procedural modelling, lighting, and animation.

    Check out my portfolio here:

    https://jordyanderson.weebly.com/

  • Sarah Lynch

    Video Game Coder

    3 years experience 0 projects worked CR20.00/hr CR0 earned

    Skills include even graph coding in Unreal Engine 4, Game Design, and 3-D modeling in Autodesk Maya.

    Here is a link to my portfolio:

    https://www.youtube.com/playlist?list=PLQFaW-9jn5mB3b2pb82ENTA5OUMKZ0FAT

  • Sarah Lynch

    Video Game Coder

    2 years experience 0 projects worked CR20.00/hr CR0 earned

    Skills include coding in the event graph of Unreal Engine 4, Game Design, modeling in Autodesk Maya.

  • Jordan Hunnicutt

    Technical Artist

    4 years experience 0 projects worked CR10.00/hr CR0 earned

    I have worked in the games and animation pipeline for several years now.  I am familiar with Maya and Unreal Engine.  My best work is a game I produced last year, called Sneaky Beaky.  I didn’t create any of the models or environment assets, but all of the scripting, gameplay design, user interface, and level design was created by me.  Additionally, I conducted research using that game to see whether certain situations caused changes in emotional intensity using galvanic skin response.  Here is a video showing the game in action.

    My portfolio can be found here.

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